UX DESIGNER
NHL 15 was a huge challenge, as we set out to overhaul the UX for the entire game for the next console generation. I was responsible for shaping that UX, refining game mechanics, interpreting feedback from user testing, and working with gameplay engineers on in-game elements.
Axure RP, Omnigraffle, Quartz Composer, Photoshop, Illustrator, Perforce, Actionscript, Lua, Pen & Paper
NHL 15 marked the first time that the game would launch on Xbox One and Playstation 4. Because much of the underlying technology was changing, we used this as an opportunity to re-design the UX for the entire game. The key to the re-design was maintaining depth for expert user personas, while streamlining key flows and providing shortcuts for novice personas.
Due to years of organic growth, the series accumulated information architecture inconsistencies. For NHL 14 we tackled the main menu; for NHL 15, the IA entire game was reconsidered and amounted to over 300 screens. Emphasis was put on ensuring clear, logical IA.
Prototyping became a key way to validate designs in high fidelity without involving specialized engineers. I employed tools like Hype and Quartz Composer to prototype animations, interactions, and screens.
The NHL series packs a lot of depth in game modes. Some game modes were not surfacing game mechanics as best they could. One of the primary goals of NHL 15’s UI development was to ensure that game mechanics were meaningful and were surfaced to the user at appropriate times.
Throughout the NHL 15 journey we engaged the services of EA’s User Experience Testing Labs to gain insight into how customers will play the game. Each game mode had at least three tests: a paper or wireframe think-aloud study, a mock-up or prototype study, and finally an in-game study either 1-on-1 or in a group session.
NHL 15's overarching Art Direction was Hyper-Realism. Lights should have blooms and flares, skates should leave distinct marks in the ice surface, glass should have visible scratches, and player jerseys should flow in the wind. The guiding principle for the UI was Glass set in a dark pre-game environment. Our tile-based UI mimics the look of glass with edge-lit glows.
As one of the most commonly-used flows in the game, Play Now was my first stab at aligning the game with our new tile-based UI, removing friction from clumsy interactions, streamlining the flow, and iterating based on feedback. An artist mockup of the screen is shown below.
The final designs present a streamlined flow that was suitable for both offline and online modes. The standard single player case can be button-mashed through, and complex settings are hidden behind a preview panel. Later in the development process, we modified the flow to display both 3D logos and 3D player models to accentuate the feeling of getting closer to gameplay and to reinforce Hyper-Realism.
Halfway through the game’s development, we took a critical look at our widespread use of on-screen navigation widgets. I then set out to prototype a better solution to get buy-in and validate the designs with our UX Testing Labs.
Historically, NHL used toggles with breadcrumbs for pagination purposes. However, their big weakness was that you couldn't see the titles of the available pages until you selected them. This meant users had to memorize most of the game’s information architecture.
The drop-downs ended up being implemented game-wide and well-received in future testing sessions. They never impeded any users from completing their tasks, and revealed improved task efficiencies as well as an improvement in the discoverability of information, especially by new users.
NHL gameplay features a line change and strategy system whereby players can make changes to how their team plays on the fly. We took a look at this system from a UX lens too, revamping its architecture and aesthetics to match the NBC broadcast package.
The in-game overlays needed to accommodate some new features made possible by the new generation of consoles. Additionally, we wanted to clean up a confusing information architecture and interaction method that had crept into the overlay system.
The new overlays have tested well and boast a visual upgrade over previous years. Each feature that uses overlays has consistent interactions, and new features were added to give expert users more control over their game experience.
The biggest win for NHL 15 was the refresh and creation of UX documentation to support all of the game's 300+ screens, including: user journeys, information architecture, wireframes, and prototypes. Our internal testing results indicate that critical information should be easier to find for both expert and novice users. Check out an end-user's impromptu walkthrough of some of NHL 15's UI below.
"Bravo...you gotta point out the times that they actually do good stuff..."
UX Designer, Electronic Arts
Jordan Girman, Ian Chan, Garrett Knights, Michael Doyle
Check out the game at easports.com
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