I'm a senior UX/UI Designer at Relic. I create engaging experiences, cohesive game mechanics, and usable interfaces. I have over 5 years of experience in the video game industry in addition to various freelancing projects. My focus is game UX design with an emphasis on interaction design; in particular, how it fulfills the game design intent through UI, mechanics, controls, and more.
Outside of work I enjoy movies, board games, photography, and video games...although sometimes that's work too! Some of my favourites include: Limbo, Half-Life 2, Shadow of the Colossus, and Monument Valley.
July 2015 - Present
Senior UX/UI Designer
May 2013 - July 2015
UX Designer - TABU (NHL, UFC)
EA SPORTS NHL 16 (Xbox One & PS4): led NHL 16's UX design, focusing on improving the efficiency of key tasks while designing new game modes and features to fit into a tile-based interaction model.
EA SPORTS NHL 15 (Xbox One & PS4): responsible for UX design of entire front-end menu system (over 300 screens), game modes, and in-game elements. Activities included sketching, wireframing, prototyping, information architecture, and more.
EA SPORTS NHL 14 (Xbox 360 & PS3): UX optimization of main menu structure; information architecture changes to improve clarity of "Play Now" and "Featured" items. Worked with UX Testing Labs to gather insight into user expectations and feedback.
January 2013 - April 2013
Teaching Assistant - IAT334: User Interface Design
Teaching assistant for IAT 334: User Interface Design. Led lab activities on HTML and CSS, gave design critiques to student projects, and marked assignments. Students reviewed me higher than the SFU average score.
May 2011 - September 2012
UX Designer - EA SPORTS Online
Created wireframes for EA SPORTS Season Ticket website - one of the industry's first subscription programs. Optimized EA SPORTS Arena sign-up experience on the web and in console; GOMS analysis revealed task efficiency was improved up to 66%. Designed Tiger Woods Country Clubs web feature UX end-to-end.
June 2007 - Present
Co-Founder & Lead Designer - Freelancing
Created multiple website re-designs including information architecture and visual designs. Coded sites with valid XHTML and CSS, which improved SEO and boosted PageRank considerably.
June 2007 - February 2008
Built one of the first North American niche e-sports broadcasting communities, delivering both live and archived videos of competitive video game matches. Designed a CMS-backed website and drove more than 2,500 registrations.
2007 - 2013
B.Sc. in Interactive Arts & Technology (Interactive Systems)
Flash game Hootlin nominated for Canadian Videogame Award and won 2012 SIAT Showcase for Interface Design. Design courses include: Advanced Game Design, Graphic Design, Information Design, UI Design, Advanced HCI, IxD Methods, and more. Programming courses include: C++, Java, ActionScript, Python, HTML/CSS.