I'm a senior UX/UI Designer at Relic. I create engaging experiences, cohesive game mechanics, and usable interfaces. I have over 5 years of experience in the video game industry in addition to various freelancing projects. My focus is game UX design with an emphasis on interaction design; in particular, how it fulfills the game design intent through UI, mechanics, controls, and more.

Outside of work I enjoy movies, board games, photography, and video games...although sometimes that's work too! Some of my favourites include: Limbo, Half-Life 2, Shadow of the Colossus, and Monument Valley.


  • Axure RP
  • Omnigraffle
  • Photoshop
  • Illustrator
  • Flash/AS3
  • Quartz Composer

  • Perforce
  • HTML/CSS/JQuery

  • Experimenting:

  • Java/Python/LUA

  • SketchUp/UE4

  • Swift/XCode


Rapid Prototyping
Information Architecture
Experience Mapping
Game Design Docs


Contextual Inquiry
Card Sorting


GOMS Analysis
Heuristic Evaluation
Usability Testing
Testing Reports
Design Critique


Relic Entertainment

July 2015 - Present

Senior UX/UI Designer

Electronic Arts

May 2013 - July 2015

UX Designer - TABU (NHL, UFC)

EA SPORTS NHL 16 (Xbox One & PS4): led NHL 16's UX design, focusing on improving the efficiency of key tasks while designing new game modes and features to fit into a tile-based interaction model.

EA SPORTS NHL 15 (Xbox One & PS4): responsible for UX design of entire front-end menu system (over 300 screens), game modes, and in-game elements. Activities included sketching, wireframing, prototyping, information architecture, and more.

EA SPORTS NHL 14 (Xbox 360 & PS3): UX optimization of main menu structure; information architecture changes to improve clarity of "Play Now" and "Featured" items. Worked with UX Testing Labs to gather insight into user expectations and feedback.

Simon Fraser University

January 2013 - April 2013

Teaching Assistant - IAT334: User Interface Design

Teaching assistant for IAT 334: User Interface Design. Led lab activities on HTML and CSS, gave design critiques to student projects, and marked assignments. Students reviewed me higher than the SFU average score.

Electronic Arts

May 2011 - September 2012

UX Designer - EA SPORTS Online

Created wireframes for EA SPORTS Season Ticket website - one of the industry's first subscription programs. Optimized EA SPORTS Arena sign-up experience on the web and in console; GOMS analysis revealed task efficiency was improved up to 66%. Designed Tiger Woods Country Clubs web feature UX end-to-end.

Illumo Design

June 2007 - Present

Co-Founder & Lead Designer - Freelancing

Created multiple website re-designs including information architecture and visual designs. Coded sites with valid XHTML and CSS, which improved SEO and boosted PageRank considerably.

Pwnage TV: e-Sports Broadcasting

June 2007 - February 2008

Lead Designer

Built one of the first North American niche e-sports broadcasting communities, delivering both live and archived videos of competitive video game matches. Designed a CMS-backed website and drove more than 2,500 registrations.


Simon Fraser University

2007 - 2013

B.Sc. in Interactive Arts & Technology (Interactive Systems)

Flash game Hootlin nominated for Canadian Videogame Award and won 2012 SIAT Showcase for Interface Design. Design courses include: Advanced Game Design, Graphic Design, Information Design, UI Design, Advanced HCI, IxD Methods, and more. Programming courses include: C++, Java, ActionScript, Python, HTML/CSS.


Second Language Scholarship 2007, SFU Surrey Entrance Award 2007, Canadian Videogame Award Finalist (Hootlin), SIAT Showcase Award (Hootlin), E3 2013: Best Sports Game of the Show (NHL 14), E3 2014: Best Sports Game of the Show (NHL 15)


Let's talk shop! Feel free to shoot me an email about what you see here, future work, or anything else you'd like to chat about.